#1 Ya Ain't Stopping me!
Weekend Devlog #1
22/Nov/2021
Saturday:
1. Movement Optimization For Long Term Support (Code)
The code was refactored to support additional animations to character without effecting the old animations...
2. Saving Card Concept && Art (Graphics)
The saving card has been finished, along with its tech and the way it will work in the game.
Sunday:
1. No such things in here! (Code)
A bug in scene system was identified and luckly it's root cause was found too so it can be squashed! 👊
2. Going for The Tutorial Area (Graphics)
Since the Tilesets are mostly ready, Nitro started playing around with the map. Obviously, you are still god so you can still get through the walls.
3. Slowly moving towards environmental (Graphics)
Well, well, well... Beautiful theatre you got in there... Would be a shame if someone were to leave his trash all over the place! 👀
Backdoor Shifts: Comeback
5 years after the incident, you come back to the same place where it all started hoping to see a familiar face.
Status | In development |
Authors | SpaceMatter.One, mSyko |
Genre | Adventure |
Tags | 2D, Horror, Pixel Art, Psychological Horror, Short, Singleplayer, Third Person, Top-Down, Unity |
Languages | English |
More posts
- [V 0.0.1] OUT NOW (link in here)May 23, 2022
- #10 I can hear itApr 18, 2022
- #9 What's that noise?!Mar 19, 2022
- #8 Try To Predict ItFeb 25, 2022
- #7 Early StagesJan 29, 2022
- -2022 January Major Update-Jan 15, 2022
- #6 The Map is Here!Dec 14, 2021
- #5 Expectations VS RealityDec 08, 2021
- #4 - Real Estate Overbusiness -Dec 04, 2021
- #3 "Let's goooooooo! No, not the wall! Stop!"Nov 30, 2021
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