#1 Ya Ain't Stopping me!


Weekend Devlog #1
22/Nov/2021

Saturday:

1. Movement Optimization For Long Term Support (Code)
The code was refactored to support additional animations to character without effecting the old animations...

  

2. Saving Card Concept && Art (Graphics)
The saving card has been finished, along with its tech and the way it will work in the game.



Sunday:

1. No such things in here! (Code)
A bug in scene system was identified and luckly it's root cause was found too so it can be squashed! 👊

2. Going for The Tutorial Area (Graphics)
Since the Tilesets are mostly ready, Nitro started playing around with the map. Obviously, you are still god so you can still get through the walls.

3. Slowly moving towards environmental (Graphics)
Well, well, well... Beautiful theatre you got in there... Would be a shame if someone were to leave his trash all over the place! 👀

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