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Devlog
[V 0.0.1] OUT NOW (link in here)
May 23, 2022
by
SpaceMatter.One
2
#GAME RELEASE, #Version Release
Try the game now! Link To The PATREON : https://www.patreon.com/posts/66839140 After weeks of silence and unknown, it's finally here . And all because of you. We can't stress it enough how much your s...
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#10 I can hear it
April 18, 2022
by
SpaceMatter.One
#Graphics, #Main Menu
"Welcome to the theatre!" It's a long way to bring the audio in here. Initially, we wanted to calculate the player's location, but we quickly realised that was too much of a challenge for us. Even so,...
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#9 What's that noise?!
March 19, 2022
by
SpaceMatter.One
#Sound, #Audio, #Map, #Graphics, #NPCs
"Welcome to the theatre!" It's been some time, but the moment has come for a bigger update on what we've been doing. Thank you all for having patience and supporting us until this point!👀 1. "ALL t...
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#8 Try To Predict It
February 25, 2022
by
SpaceMatter.One
1
#Vents, #Graphics, #Button Prompt
"Welcome to the theatre!" Our main focus right now is the ventilation system, which took a little bit more than expected as about 50-30% of the map is made out of vents. Yeah, we know. It will be hard...
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#7 Early Stages
January 29, 2022
by
SpaceMatter.One
1
#Inventory, #Graphics, #Prefabs
"Welcome to the theatre!" After a long while, we can finally say the game is looking close to an Alpha version. Colliders are here, map is ready (pretty much), and the inventory has arrived. Woops! I...
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-2022 January Major Update-
January 15, 2022
by
SpaceMatter.One
1
#Big Update, #Icons, #Sounds, #Ambiental Music
2022 is here! And with how many changes!... It's been 1 month since the previous update on the game, and we promised to release something this January about it. There's been a lot of work done towards...
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#6 The Map is Here!
December 14, 2021
by
SpaceMatter.One
1
#Devlog, #Graphics, #Tilesets, #Map
Mega Update #1 (1 week) If only you knew what happened... Major accomplishments in graphics: ----------------- 1. "Woah... This place is gigantic!" - Entire map fully furnished -------------------- --...
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#5 Expectations VS Reality
December 08, 2021
by
SpaceMatter.One
1
#Inventory System, #Graphics, #Map
*Friday - Sunday Working on the inventory System Well, it's not perfect, but at least you can now visually see what's happening with your items (yeah, only squares for now) *Monday The Tutorial Room W...
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#4 - Real Estate Overbusiness -
December 04, 2021
by
SpaceMatter.One
2
#Devlog, #Graphics, #Code, #Inventory System
*Tuesday: 1. Map (Graphics) - "Phew, we made it there! But wait, why's there still some blank space?" 😶 - 90% of the map gets completed (without furniture) * Wednesday - Friday : 1. "There are so m...
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#3 "Let's goooooooo! No, not the wall! Stop!"
November 30, 2021
by
SpaceMatter.One
2
#Devlog, #Coding, #Graphics, #Inventory System
*Friday: 1. Assets Sheet 1 Ready (Graphics) - Remember that props sheet we last talked about? That's no more a problem! 16/16 Squares occupied with 32X32 Assets (We might create 1 more assets sheet ju...
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#2 "Animations are there, but they aren't"
November 25, 2021
by
SpaceMatter.One
2
#Week Devlog, #Graphics, #Code
*Monday: -Who likes empty maps? Seriously! This will only make you feel even more alone -even if you totally aren'to. Secondary/Decorative objects sheet #1 has been completed with 4/16 squares *Tuesda...
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#1 Ya Ain't Stopping me!
November 22, 2021
by
SpaceMatter.One
2
#Weekend Devlog
Weekend Devlog #1 22/Nov/2021 Saturday: 1. Movement Optimization For Long Term Support (Code) The code was refactored to support additional animations to character without effecting the old animations...
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